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2 Game Reviews w/ Response

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Graphics and visual presentation are nice but the gameplay is severely lacking in substance/pacing. The audio is really grating and the prices are pretty damn high for such monotonous gameplay. Needs some work, (and a mute button, please).

ilovedemongirls responds:

Thanks for the review, and yes I understand the game isn't too greatly balanced, if I ever create another game like this, I sure as hell learned a lot from this game!

Addictive as hell, but annoying as hell too.

First off, is this a remake? There is a game from 2006 with the same name and mechanics but different graphics.

The random alchemy may be an important gameplay mechanism but IT'S GODDAMN FRUSTRATING TO GET SCREWED OVER BY RANDOM REPEATEDLY. Then again, I did play repeatedly...

Curiously, the random fusion of blocks isn't really random at least when position is concerned. The resulting fused-blocks always appear in the lowest point and/or as far left as possible. This caused problems for me in that the bottom left corner would accumulate more than the other side. If the block spawned at the lowest point and randomly among glowing spaces at the same level, this could increase the number of possible approaches a player could employ.

Either way, it felt annoying that the eventual spawn location of the block was predictable while the type of block could be random.

Nice aesthetic, music needs more variety or mute button.

Ultimately, I think this should be shared on NG.

Valerien responds:

This game has been made a while ago while my programmer friend and I were just starting off. Although we didn't take much reference for this one, the gameplay is pretty classical so I don't doubt a similar project already exists.

We're working on much bigger projects right now so I must admit it is unlikely we'll change the core mechanics at that point, but we understand the randomness problem.

Male

Canada

Joined on 3/6/12

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